Caps 19 September 2026 4 min read

Caps for Retailers: lead time

By The Velocity Wear Team

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Caps take 10–15 working days to produce from artwork approval, plus transit to your destination. For a retailer the important figure is derived from that rather than equal to it: your reorder point is the lead time plus transit plus a buffer, expressed in units of whatever the line sells per week. Get that number right and the shelf never empties.

How long from order to shelf?

Three calendar weeks is a safe planning figure for production alone, since fifteen working days is three weeks before any bank holidays are counted. Transit sits on top and varies by destination — we ship to the UK, USA and Europe, and those legs are not equivalent. Then allow for goods-in, ticketing and merchandising at your end, which is usually a day or two nobody puts in the plan.

On a first order, add the front end: quoting, choosing a blank from the styles on our caps page, preparing artwork and approving it. That stage has no fixed length because it depends entirely on how quickly decisions get made. A repeat order skips it.

How do you build a restock cadence around it?

Work in weeks of cover rather than units. If the line sells ten caps a week and the replenishment cycle is five weeks door to door, the reorder point is fifty units plus a safety margin for a good week. Order at that point automatically rather than when the shelf looks thin, because by the time it looks thin you are already five weeks from a delivery.

Wholesale snapback caps packed for retail replenishment
A replenishment run — the reorder point matters more than the production speed.

Each restock is still a minimum of fifty pieces per design, so the cadence has to be compatible with that. A line selling three caps a week does not want a five-week cycle, it wants one larger order a season. The wholesale range gives a sense of what else can travel in the same shipment.

What breaks the timeline?

On a first order, artwork. Low-resolution files, unconfirmed colours and an approval waiting on someone who is on holiday are the three standard causes, and none of them are manufacturing problems. On a repeat order, the usual cause is simply ordering too late, which is a planning failure rather than a supply one.

Third is the change made after approval. Adding a decoration position or switching blank mid-job resets part of the schedule, since the production slot was booked against the specification you signed off. Apparel production lead times explained covers how the stages interact.

How does the destination change the date?

Materially, and it is the part most likely to be underestimated. Distance, customs and seasonal freight conditions all sit outside the production window and all land on your arrival date. Build the transit leg from your own experience of the route rather than from an average; getting stock into Canada is a good illustration of how much a single route can vary by season.

If you buy for several regions, quote the split delivery at the start. Shipping everything to one warehouse and redistributing adds a leg, adds handling and adds days that your reorder point has to absorb.

If you carry several cap designs, stagger the reorder points instead of letting them fall together. Orders landing in the same week tie up the budget at once, fill goods-in at once, and leave every line thin at the same time five weeks later. Spacing them smooths both the cash and the workload, and it means a delay on one shipment does not empty the whole fixture. It is a scheduling habit rather than a buying one, and adopting it costs nothing. The same logic applies across regions if you supply more than one location, since a staggered plan gives you room to move stock between sites when one sells faster than the other.

Order what you just read about

Every range is made to order from a 50-piece minimum in 10–15 working days, with tiered pricing up to 35% off at volume. Price your order or order samples first.

FAQ

Quick Answers

Common questions about caps — answered.

Not meaningfully at normal retail quantities. The 10 to 15 working day window covers the run as a whole, so buying deeper does not cost you time on the production side.

Orders are made to your artwork and shipped on completion rather than warehoused, so the holding decision sits with you. That is why the reorder point matters more than the production speed.

Far enough back that the full production window, transit and your own goods-in all finish before the season starts. Working backwards from the first selling day is more reliable than counting forwards from today.

Both sit inside the same 10 to 15 working day window. Where they differ is the preparation before approval, since embroidery needs the artwork digitised first on a new design.

Want to order your custom clothes now?

Tell us what you want made and we’ll reply within hours with pricing. Minimum 50 pieces per design, made in 10 to 15 working days from artwork approval, shipped worldwide.

Free and no obligation. Want to see the quality first? A sample is £150 for one or two pieces including worldwide shipping, credited against your bulk invoice.

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